Alundra
1997 · Matrix Software · Alundra · 简体中文 / English / 日本語

In Alundra, you play as a young man with the ability to enter dreams, tasked with uncovering the cause of strange events and disappearances by exploring dungeons, fighting monsters with your sword and magic, and solving intricate puzzles both in the waking world and within the minds of others.
- Console
- PS
- Year
- 1997
- Developer
- Matrix Software
- Series
- Alundra
- Language
- 简体中文 / English / 日本語
Controls
Navigate Alundra through the world and interact with objects using the D-Pad. Attack enemies with the Circle button, and use the X button for jumping. The Square button is used for special actions or using items, while the Triangle button brings up your inventory or menu.
- D-Pad
Move
- Circle Button
Attack
- X Button
Jump
- Square Button
Use Item/Special Action
- Triangle Button
Menu/Inventory
About Alundra
Alundra is an action-adventure game developed by Matrix Software and published by Sony Computer Entertainment, released for the original PlayStation in the late 1990s. It draws inspiration from classic top-down adventure titles.
You guide Alundra, a youth gifted with the power to enter the dreams of others. Your journey begins in the village of Inoa, where a series of unsettling events and disappearances are occurring. To progress, you'll explore a world filled with diverse environments, from forests and caves to ancient ruins. Combat involves using your sword and various magical abilities gained throughout your quest. You'll face a variety of enemies, requiring you to learn their attack patterns.
A core mechanic of Alundra involves diving into the dreams of the villagers. These dream sequences often present unique challenges and puzzles that directly impact the waking world. For instance, you might need to navigate a dreamscape to find a lost item or soothe a troubled mind, which then resolves a problem back in reality. The game blends exploration, challenging combat encounters, and clever environmental puzzles that often require precise timing and observation.
Comments
Sign in to post a comment.Sign in →
Loading comments…