Metroid II: Return of Samus
1991 · Nintendo · Metroid · English

On the desolate planet SR388, you'll embark on a mission to hunt down and exterminate every single Metroid, navigating its alien labyrinth by jumping, shooting, and acquiring vital upgrades like the Spider Ball to progress through this atmospheric adventure.
- Console
- GB
- Year
- 1991
- Developer
- Nintendo
- Series
- Metroid
- Language
- English
Controls
Navigate Samus Aran through the hostile environments of planet SR388 using the D-pad. Fire your arm cannon with the B button and jump with the A button. The Select button allows you to cycle through your available beam and missile weapons.
- D-Pad
Move
- A Button
Jump
- B Button
Fire
- Select Button
Change Weapon
- Start Button
Pause/Menu
About Metroid II: Return of Samus
Metroid II: Return of Samus is a seminal action-adventure platformer developed by Nintendo R&D1 and published by Nintendo, released in 1991 for the Game Boy. This title plunges you into the dark, monochromatic world of planet SR388, tasking you with the perilous mission to eradicate the Metroid species before they can threaten the galaxy. As bounty hunter Samus Aran, you'll descend into the planet's depths, a world teeming with hostile alien life and treacherous environments, all in a desperate race against time.
Your journey through Metroid II: Return of Samus is defined by exploration and gradual empowerment. You'll traverse a vast, interconnected map, gradually unlocking new areas as you acquire essential upgrades. These include the iconic Morph Ball, allowing access to tight passages, and eventually the Spider Ball, letting you cling to ceilings and walls, opening up entirely new pathways. Combat is primarily focused on Samus's arm cannon, but accumulating missile expansions is crucial for defeating tougher enemies and bosses, especially the various evolving forms of the Metroids themselves.
What sets Metroid II: Return of Samus apart is its unique progression system tied to the Metroids themselves. As you eliminate a certain number of Metroids in each zone, the planet's ecosystem shifts, revealing new paths and stronger native creatures. The introduction of the Spider Ball is a significant gameplay innovation, fundamentally changing how you navigate the environment in Metroid II: Return of Samus. The game masterfully crafts a sense of isolation and dread through its atmospheric sound design and monochrome visuals, making each discovery and survival feel hard-earned.
Metroid II: Return of Samus served as a crucial stepping stone for the franchise, refining the exploration loop and environmental storytelling that would become hallmarks of future installments. Its challenging design and unique gameplay mechanics make it a standout experience, even on the Game Boy's limited hardware, solidifying its place as a beloved entry in the Metroid saga. The player's objective in Metroid II: Return of Samus is clear: survival and extermination.
Tags
- Action-Adventure
- Platformer
- Sci-Fi
- Metroidvania
- Exploration
- Retro
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